Zone 22 - Downtown Destruction
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Zone 22 - Downtown Destruction
Post everything about Zone 22 (Downtown Destruction) in this topic.
Last edited by Brainkiller007 on Tue May 13, 2014 12:13 pm; edited 14 times in total
Re: Zone 22 - Downtown Destruction
RitualĀ
Got a good one on the 23th day of the june crash ritual. 125 million, even my 3rd best ever there. I was testing around a little with the traffic thats why i start like in the vid. Drew told me before that heading back at start changes the traffic (different buses and cars).
8,359,619 x 15 = $125,394,288
Got a good one on the 23th day of the june crash ritual. 125 million, even my 3rd best ever there. I was testing around a little with the traffic thats why i start like in the vid. Drew told me before that heading back at start changes the traffic (different buses and cars).
8,359,619 x 15 = $125,394,288
Wall strat
I got a wall strat is working on yet another zone! https://www.youtube.com/watch?v=skkSDiUoAMI This invisible wall is behind the finish line and the strat requires you to get the truck and the traffic in the right lane to go into a frictionless slide.
This strat works quite well. The truck will jackknife more often than not, but at quite a high angle, so it is likely to kick buses back towards the finish line instead of into the walls on the left or right sides.
The multi is usually 11 if you use turbostart, but it can also be 9 or 10. It would be very rare to get more than 11 multi; that would require an early glitch that kicked a car (most likely the taxi) back towards the intersection where we normally crash on this zone.
I tried later starts but that would give me lower multi as I started later. I would reverse back to the red wall and start when the timer is on 22, and this would give me only 6 multi every time. Starting at about 25 would give me 9 multi.
This strat works quite well. The truck will jackknife more often than not, but at quite a high angle, so it is likely to kick buses back towards the finish line instead of into the walls on the left or right sides.
The multi is usually 11 if you use turbostart, but it can also be 9 or 10. It would be very rare to get more than 11 multi; that would require an early glitch that kicked a car (most likely the taxi) back towards the intersection where we normally crash on this zone.
I tried later starts but that would give me lower multi as I started later. I would reverse back to the red wall and start when the timer is on 22, and this would give me only 6 multi every time. Starting at about 25 would give me 9 multi.
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